Cyprus University of Technology
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University of Cyprus[list type="arrow2_list" ]


European University of Cyprus[list type="arrow2_list" ]


University of Manchester
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Cyprus University of Technology
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  • Dr. Fernando Loizides [JAN 2013 – JUN 2013]
  • Dr. Nicholas Michael [FEB 2013 – PRESENT]
  • Dr. Aimilia Tzanavari [NOV 2013 – APRIL 2014]
  • Dr. Chris Christou [APRIL 2014 – PRESENT]


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  • Christos Florides [MAY 2013 – DEC 2013]
  • Constantinos Terlikkas [MAY 2013 – DEC 2013]
  • Evangelos Christofi [MAY 2013 – AUG 2013]
  • Irene Katsouri [MAY 2013 – DEC 2013]
  • Skevi Matsentidou [MAY 2013 – DEC 2013]





(Master Thesis by Irene Katsouri under the supervision of Dr Charalambos Poullis)

The Cypriot archaeological team* investigating the Mazotos shipwreck (4th century BC), finds it difficult to interact easily and intuitively with the site’s recorded data, a fact that impedes visualization and reconstruction and subsequently delays the evaluation of their hypotheses.


The purpose of the thesis was to develop an immersive 3D visualization application that utilizes a VR CAVE, with the intent to enable researchers to mine the wealth of information this ancient shipwreck has to offer.

Through the implementation and evaluation of the developed application, this research investigated whether such an environment can aid the interpretation and analysis process and ultimately serve as an additional scientific tool for marine archaeology.

*The Archaeological Research Unit (ARU) of the University of Cyprus, under the direction of Dr Stella Demesticha. 

The 3D data for the Mazotos shipwreck used in this thesis was the courtesy of Dr. Dimitrios Skarlatos. More information:


(Master Thesis by Skevi Matsentidou under the supervision of Dr Charalambos Poullis)

Autism is a complex developmental disorder characterized by severe impairment in social, communicative, cognitive and behavioral functioning.  Several studies investigated the use of technology and Virtual Reality for social skills training for people with autism with promising and encouraging results (D. Strickland, 1997; Parsons S. & Cobb S., 2011).


The goal of this research was to design and develop an immersive visualization application in a VR CAVE environment for educating children with autism.  The main goal of the project was to help children with autism learn and enhance their social skills and behaviours.  Specifically, was investigated whether a VR CAVE environment can be used in an effective way by children with autism, and whether children can benefit from that and apply the knowledge in their real life.  The training focused in real life situations which are difficult or impossible to explain to children with the known methods of treatment.  Like an unsafe situation or a situation where the child must experience it, in order to learn how to act (e.g. crossing the road).


  • Tzanavari, A., Charalambous-Darden, N., Herakleous, K. and Poullis, C. “Effectiveness of an immersive virtual environment (CAVE) for teaching pedestrian crossing to children with PDD-NOS”. (To appear at) 15th IEEE International Conference on Advanced Learning Technologies – ICALT2015.

  • F. Loizides, A. El Kater, C. Terlikas, A. Lanitis, D. Michael. Presenting Cypriot Cultural Heritage In Virtual Reality: A User Evaluation.  Procs. Of the International Conference on Cultural Heritage EuroMed, 2014.    (EUROMED2014)
  • Christou, C., Tzanavari, A., Herakleous, K. & Poullis, C. (2014) “Comparison of Two Travel Modes in an Immersive Virtual Environment Wayfinding Task Involving Adults and Children” (Submitted to) Interacting with Computers (IwC), Oxford University Press.
  • Tzanavari, A., Matsentidou, S., Christou, C.G. and Poullis, C. User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE. In: First International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014.
  • A. Gregoriades, A. Sutcliffe, Simulation-based requirements discovery for smart driver assistive technologies, IEEE International Requirements Engineering Conference (RE), 2014.
  • N. Michael and A. Lanitis, Model-Based Generation of Realistic 3D Full Body Avatars from Uncalibrated Multi-View Photographs, Submitted to the 10th International Conference on. Artificial Intelligence Applications and Innovations (AIAI2014), 2014.
  • A. Gregoriades, Immersive Safety Requirements Validation Case Study
  • Katsouri, I., Tzanavari, A., Herakleous, K. & Poullis, C. “Visualizing and Testing Hypotheses in Marine Archaeology in a VR CAVE Environment”. (Accepted at) ACM Journal on Computing and Cultural Heritage (JOCCH).
  • A. Gregoriades, C. Florides, S. Christodoulou, M. Pampaka, Requirements discovery for smart driver assistive technology through simulation, Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics AHFE 2014
  • S. Matsentidou, C. Poullis, Immersive Visualizations in a VR Cave Environment for the Training and Enhancement of Social Skills for Children with Autism, 9th International Conference on Computer Vision Theory and Applications, 2014
  • C. Terlikkas, C. Poullis, Towards a More Effective Way of Presenting Virtual Reality Museums Exhibits, 9th International Conference on Computer Vision Theory and Applications, 2014

  • C. Poullis, A Framework for Automatic Modeling from Pointcloud Data, IEEE Transactions on Pattern Analysis and Machine Intelligence, 2013
  • N. Michael, A. El Kater, A. Lanitis. Towards The Design of Personalized Virtual Reality Applications, [Abstract], 6th Cyprus Workshop on Signal Processing and Informatics, Cyprus, 2013
  • N. Michael, A. El Kater, A. Lanitis, Increasing User Engagement in Re-designed Classic Video Games, Submitted to the Joint Conference on Virtual Reality 2013.
  • A. Gregoriades, C. Florides, V. Papadopoulou-Lesta, M. Pampaka, Driver Behaviour Analysis Through Simulation, IEEE SMC 2013 conference- Manchester

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